VNUHCM
Bài trước Bài kế tiếp
  • Nội dung học
  • Trợ giúp
    Bạn có thắc mắc khi đang học?
    Hướng dẫn cách học Những câu hỏi thường gặp Email cho giáo vụ
    • Tiếng Việt
    • English
    • Thông tin Thành viên
    • Khoá học đăng ký
    • Đăng xuất
  • Cohota
  • HƯỚNG DẪN HỌC TẬP

  • Xem chi tiết >>
    Bạn đã hoàn thành 0% khoá học
  • HƯỚNG DẪN SINH VIÊN ĐĂNG NHẬP HỆ THỐNG
    • Hướng dẫn đăng nhập
    • Hướng dẫn vào khóa học
  • Introduction
    • Welcome
  • Unit 1: Values
    • Introduction - Unit 1: Values
    • Get Started With Values
    • Play with Values
    • Playground Basics
    • Naming and Identifiers
    • Simulation
    • Strings
    • Constants and Variables
    • Word Games
    • Build a PhotoFrame App
    • Design for People
  • Episode 1: The TV Club
    • Introduction - Episode 1: The TV Club
    • Searching for Content
    • Sharing Personal Information
    • Ordering Online
    • Reflection: Episode 1
  • Unit 2: Algorithms
    • Introduction - Unit 2: Algorithms
    • Get Started with Algorithms
    • Play with Programs
    • Functions
    • Types
    • Parameters and Results
    • Making Decisions
    • BoogieBot
    • Data Visualization
    • Build a QuestionBot App
    • Design an Experience
  • Episode 2: The Viewing Party
    • Introduction - Episode 2: The Viewing Party
    • Accessing the Show
    • Streaming on the Network
    • Reflection: Episode 2
  • Unit 3: Organizing Data
    • Introduction - Unit 3: Organizing Data
    • Get Started with Organizing Data
    • Play with Complex Data
    • Instances, Methods, and Properties
    • Arrays and Loops
    • Structures
    • Enums and Switch
    • Testing Code
    • Processing Data
    • Pixel Art
    • Password Security
    • Visualization Revisited
    • Build a BouncyBall App
    • Design a Prototype
  • Episode 3: Sharing Photos
    • Introduction - Episode 3: Sharing Photos
    • Capturing Images
    • Posting on Social Media
    • Reflection: Episode 3
  • Unit 4: Building Apps
    • Introduction - Unit 4: Building Apps
    • Get Started with App Development
    • Play with App Components
    • Color Picker
    • ChatBot
    • Rock, Paper, Scissors
    • MemeMaker
    • Build an ElementQuiz App
    • Design for Impact
  • Appendix
    • Episode Technical Concepts
    • Glossary
Tổng quan điểm khóa học
Đánh giá

Tiến độ
Tên tiêu chí Trọng số (%) Điểm Tiến độ (%)
Unit 1: Values

Strings

Unit 1: Values|Play

What you’ll build

  • A program to build a fill-in-the-blanks game.
  • A lyrics-builder for a rallying song.

What you’ll learn

  • How to use text in programming.
  • How to use a program to change and combine words.
  • What counts as text to a Swift program.

Key vocabulary

  • Character
  • Escape character
  • Escape sequence
  • Quick Look button
  • String
  • String interpolation
  • String concatenation
  • Unicode

Introduction

Numbers are wonderful, especially 0 and 1. But for the most part, people spend a lot more time interacting with text—whether it’s sending a message, jotting down a reminder, or reading a post online. In this lesson, you’ll learn how computers handle text, and you’ll think up some creative string combinations along the way.

Go Build

Open the Strings.playground file in your course resources and follow the instructions.

Screenshot of the Strings playground

Reflection Questions

What apps do you use that show text?

What apps do you enter text into by typing or dictating?

Do apps you use behave differently depending on what text you enter?

Summary

You’ve been using playgrounds to experiment with strings and numbers. So far, if you wanted your code to use different values, you've had to redo their declarations. In the next lesson, you'll learn how to write code to manage values that can change many times as the program runs.

Báo lỗi