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  • Introduction
    • Welcome
  • Unit 1: Values
    • Introduction - Unit 1: Values
    • Get Started With Values
    • Play with Values
    • Playground Basics
    • Naming and Identifiers
    • Simulation
    • Strings
    • Constants and Variables
    • Word Games
    • Build a PhotoFrame App
    • Design for People
  • Episode 1: The TV Club
    • Introduction - Episode 1: The TV Club
    • Searching for Content
    • Sharing Personal Information
    • Ordering Online
    • Reflection: Episode 1
  • Unit 2: Algorithms
    • Introduction - Unit 2: Algorithms
    • Get Started with Algorithms
    • Play with Programs
    • Functions
    • Types
    • Parameters and Results
    • Making Decisions
    • BoogieBot
    • Data Visualization
    • Build a QuestionBot App
    • Design an Experience
  • Episode 2: The Viewing Party
    • Introduction - Episode 2: The Viewing Party
    • Accessing the Show
    • Streaming on the Network
    • Reflection: Episode 2
  • Unit 3: Organizing Data
    • Introduction - Unit 3: Organizing Data
    • Get Started with Organizing Data
    • Play with Complex Data
    • Instances, Methods, and Properties
    • Arrays and Loops
    • Structures
    • Enums and Switch
    • Testing Code
    • Processing Data
    • Pixel Art
    • Password Security
    • Visualization Revisited
    • Build a BouncyBall App
    • Design a Prototype
  • Episode 3: Sharing Photos
    • Introduction - Episode 3: Sharing Photos
    • Capturing Images
    • Posting on Social Media
    • Reflection: Episode 3
  • Unit 4: Building Apps
    • Introduction - Unit 4: Building Apps
    • Get Started with App Development
    • Play with App Components
    • Color Picker
    • ChatBot
    • Rock, Paper, Scissors
    • MemeMaker
    • Build an ElementQuiz App
    • Design for Impact
  • Appendix
    • Episode Technical Concepts
    • Glossary
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Unit 3: Organizing Data

Enums and Switch

Unit 3: Organizing Data|Play

What you'll build

  • A program to organize lunch provisions at the school cafeteria.

What you'll learn

  • How to define and use enumerations, or enums.
  • When it makes sense to use an enum.
  • How enumerations make your code easier to write and understand.

Key vocabulary

  • Case
  • Default
  • Enum
  • Exhaustive
  • Switch

Introduction

Imagine a small lunch counter that has a menu of only five entrees, two drinks, and three desserts. How do they plan how many items they’ll need to prepare? How can they be most efficient in handling orders?

In this lesson, you'll learn about types that can have a limited number of values. Using these types, you can write code that knows exactly what inputs to expect.

Go Build

Open the Enums and Switch.playground file in your course resources and follow the instructions.

Screenshot of the EnumsAndSwitch playground

Reflection Questions

An enum is useful for modeling a limited number of related values.

What real-world properties could you use an enum to describe?

Just as importantly, what real-world properties would not work well as an enum?

Summary

You’ve seen how useful enums can be when you want to write code that deals with a limited set of possible values. In the next lesson, you'll get some experience catching errors in your code—and ensuring that it works correctly under all circumstances.

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