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  • HƯỚNG DẪN SINH VIÊN ĐĂNG NHẬP HỆ THỐNG
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  • Introduction
    • Welcome
  • Unit 1: Values
    • Introduction - Unit 1: Values
    • Get Started With Values
    • Play with Values
    • Playground Basics
    • Naming and Identifiers
    • Simulation
    • Strings
    • Constants and Variables
    • Word Games
    • Build a PhotoFrame App
    • Design for People
  • Episode 1: The TV Club
    • Introduction - Episode 1: The TV Club
    • Searching for Content
    • Sharing Personal Information
    • Ordering Online
    • Reflection: Episode 1
  • Unit 2: Algorithms
    • Introduction - Unit 2: Algorithms
    • Get Started with Algorithms
    • Play with Programs
    • Functions
    • Types
    • Parameters and Results
    • Making Decisions
    • BoogieBot
    • Data Visualization
    • Build a QuestionBot App
    • Design an Experience
  • Episode 2: The Viewing Party
    • Introduction - Episode 2: The Viewing Party
    • Accessing the Show
    • Streaming on the Network
    • Reflection: Episode 2
  • Unit 3: Organizing Data
    • Introduction - Unit 3: Organizing Data
    • Get Started with Organizing Data
    • Play with Complex Data
    • Instances, Methods, and Properties
    • Arrays and Loops
    • Structures
    • Enums and Switch
    • Testing Code
    • Processing Data
    • Pixel Art
    • Password Security
    • Visualization Revisited
    • Build a BouncyBall App
    • Design a Prototype
  • Episode 3: Sharing Photos
    • Introduction - Episode 3: Sharing Photos
    • Capturing Images
    • Posting on Social Media
    • Reflection: Episode 3
  • Unit 4: Building Apps
    • Introduction - Unit 4: Building Apps
    • Get Started with App Development
    • Play with App Components
    • Color Picker
    • ChatBot
    • Rock, Paper, Scissors
    • MemeMaker
    • Build an ElementQuiz App
    • Design for Impact
  • Appendix
    • Episode Technical Concepts
    • Glossary
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Unit 3: Organizing Data

Pixel Art

Unit 3: Organizing Data|Play

Introduction

So far in this course, you've tried your hand at various forms of art. In this lesson, you'll have new tools to wield in the service of creative expression. You'll harness the power of the humble pixel—the root of all computer-generated imagery.

Challenge Yourself

Computer art is as old as computing, and pixels are almost as old.

These tiny components of digital images are often manipulated using abstractions, such as the views and image in your PhotoFrame project, or the wedges of your pie charts in the Visualization lesson. But it's also possible (and sometimes necessary) to process pixels one by one. This lesson will give you a chance to play around at the pixel-by-pixel end of the abstraction spectrum.

To get started, open Pixel Art.playground in your course resources and follow the instructions.

Have fun!

Go Further

There's lots of art you can make with a combination of arrays, sprites, functions, loops—and, yes, individual pixels. Here are a few things you can try.

  • Create a marquee sign with an animated border.

  • Animate a character—a person, an animal, or something else—walking across the screen. Animate their position, as well as their pose, as they walk.

  • Create a scene with one or more smooth gradients of color.

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