VNUHCM
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  • HƯỚNG DẪN SINH VIÊN ĐĂNG NHẬP HỆ THỐNG
    • Hướng dẫn đăng nhập
    • Hướng dẫn vào khóa học
  • Introduction
    • Welcome
  • Unit 1: Values
    • Introduction - Unit 1: Values
    • Get Started With Values
    • Play with Values
    • Playground Basics
    • Naming and Identifiers
    • Simulation
    • Strings
    • Constants and Variables
    • Word Games
    • Build a PhotoFrame App
    • Design for People
  • Episode 1: The TV Club
    • Introduction - Episode 1: The TV Club
    • Searching for Content
    • Sharing Personal Information
    • Ordering Online
    • Reflection: Episode 1
  • Unit 2: Algorithms
    • Introduction - Unit 2: Algorithms
    • Get Started with Algorithms
    • Play with Programs
    • Functions
    • Types
    • Parameters and Results
    • Making Decisions
    • BoogieBot
    • Data Visualization
    • Build a QuestionBot App
    • Design an Experience
  • Episode 2: The Viewing Party
    • Introduction - Episode 2: The Viewing Party
    • Accessing the Show
    • Streaming on the Network
    • Reflection: Episode 2
  • Unit 3: Organizing Data
    • Introduction - Unit 3: Organizing Data
    • Get Started with Organizing Data
    • Play with Complex Data
    • Instances, Methods, and Properties
    • Arrays and Loops
    • Structures
    • Enums and Switch
    • Testing Code
    • Processing Data
    • Pixel Art
    • Password Security
    • Visualization Revisited
    • Build a BouncyBall App
    • Design a Prototype
  • Episode 3: Sharing Photos
    • Introduction - Episode 3: Sharing Photos
    • Capturing Images
    • Posting on Social Media
    • Reflection: Episode 3
  • Unit 4: Building Apps
    • Introduction - Unit 4: Building Apps
    • Get Started with App Development
    • Play with App Components
    • Color Picker
    • ChatBot
    • Rock, Paper, Scissors
    • MemeMaker
    • Build an ElementQuiz App
    • Design for Impact
  • Appendix
    • Episode Technical Concepts
    • Glossary
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Unit 3: Organizing Data

Play with Complex Data

Unit 3: Organizing Data|Play

Experiment with Organizing Your Code

A. Instances, Methods, and Properties

Learn more about how types work, and program a robot dance-off.

B. Arrays and Loops

Learn how to order data in arrays and how to process arrays using loops, and build a program to find key words.

C. Structures

Learn how to create custom types with structs, and use a custom type to solve a programming challenge.

D. Enums and Switch

Learn about enums and build a program to count votes.

E. Testing Code

Learn about the limitations of built-in types and the importance of documenting and testing code.

F. Processing Data

Learn how to extract information from a data set, and build a program to analyze survey responses.

Creatively Apply Your Thinking

G. Pixel Art

Create your own graphics and animations, one pixel at a time.

H. Password Security

Write a program to help users create secure passwords.

I. Visualization Revisited

Build more charts and graphs with greater flexibility and customization.

Báo lỗi